![]() ![]() Dash abilities go extremely short distances if Spirit is on and player has taken any damage.When using a controller lags very slightly.This has happened both in the game and in the main menu when I tried to look at my items. My mac version keep crashing with a fatal error and wipes all of my progress.A sand crab got low, and it literally reached me in less than half a second from the other side of my screen. Spirit artifact causes monsters to run EXTREMELY fast at low health.Enemies should NOT be taking fall damage. Another person in chat said the same happened to a Rock Golem. The guy had the Ancient Wisp spawn and it kept walking into the geyser, getting launched, then falling to the ground with damage. Enemies can now take fall damage, apparently. ![]() Directional input works fine in the menus, just not when controlling a character. Somehow the A button also registers as a down input. Since the patch the directional inputs either don't work or move me in the wrong direction. My controller worked fine before the patch.Screen Scale is 1x or 2x on all resolutions.No idea why it doesn't work now, nor xpadder/360ce/joy2key doesn't make it work. Note: This is a controller that has worked since I bought it on steam. Controller controls still seemed fucked.I can still see the fancy health bars and the flame trail/shock aura/regen aura ring proc but the enemies themselves are the exact same color palette as regular non-elite enemies. When joining multiplayer games with artifacts you haven't unlocked yet active, then going into single player, you CANNOT switch them off unless you edit your save file or join a multiplayer game where the host toggles said artifacts on and then off.PIC (5 Guardian Hearts and only +60 Health).Died from a single jelly hitting me through the shield while at low health. Enemies seem to be able to hit through a guardian heart, decreasing your health at the same time, with the same damage, to your shield.For example, I have glass on, I get hit by a magma worm and die and my health bar shows that the shield is still at 60. Guardian heart no longer provides protection from one-shot kills.Even if this is not a bug, there is no reason for passives to despawn (why would anyone leave passives on-screen and not take them?) and it makes item coordination in co-op frustrating if not impossible Once again, I'll update this to include everything that's posted in the thread. ![]()
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